
Game Objective:

The Object of the Game centers around protecting
your Fatties from Dangerous Attacks!
Feed your fatties their favorite foods to restore their health!

Players take turns attacking with animal attack cards such as biting wolves, venomous snakes and even Grizzly Bears!!

Fatties are your super cute, super chubby animal friends that are in dire need of protection.


How to Play
1. Each player draws three Fatty Cards

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Remove all Fatty Cards from the deck
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Fatty Cards have a Blue Background and Red Heart in the upper left hand corner.
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Each player will randomly draw Three (3) Fatty cards and place them face up on the table.
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Reinsert the remaining Fatty cards back into the deck and reshuffle.
This is your FatFarm!
Protect your Fatties at ALL Costs!!





2. Each player draws four Hold cards.
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Each player should have three (3) Fatty cards and four (4) hold cards to start the game.
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Do NOT reveal your hold cards until you play them.
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Some hold cards will result in an immediate negative effect on you.
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If you draw a Fatty card, immediately add it to your FatFarm.
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Read each card carefully and follow their instructions.
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Decide who will start the game, then take turns going clockwise.

3. You must perform one of the actions on your turn:

USE

PICK UP
USE one of your hold cards
- You can attack ANY player at ANY time
- Read and Follow card directions carefully
- Place used cards into discard deck
PICK UP one new card from the deck
-You can USE a picked up card immediately
-You cannot PICK UP a new card, then use a different hold card on the same turn
- You can PICK UP a new card and choose not to USE

REVIVE
REVIVE a destroyed Fatty card
-Revive destroyed fatties with enough food cards
-Total RH ( numbers inside green hearts ) of food cards must be Greater than or equal to Fatty's starting HP in order to revive
-You can use as many food cards as needed
-Food cards must be an acceptable food group
-All fatties are revived with just 3 HP
4. When a Fatty is attacked,
place the appropriate
number of damage counters
above their card.

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Each damage counter represents ONE 1 point of damage
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When the amount of damage counters is equal to Fatty’s starting health, the Fatty is considered DESTROYED!!
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Flip DESTROYED Fatty cards over to symbolize they are out of the game
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Do not insert eaten fatties into discard deck.
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When Defenders are DESTROYED they must be placed in the discard deck.

5. Use Food Cards to feed your Fatties to restore their Health!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored) food group icons are off limits
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Use a food card by placing it into the discard deck then removing the appropriate number of damage counters from your selected fatty or defender card to restore it's health.
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1 food card per turn when feeding

6. Revive Eaten / Destroyed Fatties with Food Cards!!
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Destroyed Fatties can be revived if you have enough of their favorite foods!
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Total RH must be Greater than or equal to Fatty's starting HP
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Use as many food cards as it takes to revive
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Place all used food cards into the discard deck
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Flip Fatty right side up to symbolize it's revival
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All Fatties are revived with just 3 HP
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Place appropriate number of damage tokens to reflect 3HP

Player with the Last Fatty Standing Wins the Game!!



ICON KEY
Health Points
Number inside the red heart represents the starting amount of Health Points ( HP) of your Fatty. The higher the number, the more damage you can absorb.

Starting amount of Health of your Defender card. The higher the number, the more damage your defender can take as a Shield to protect your fatties.

Defender
Health
Number Represents the amount of restored health (RH) you can add back to your Fatty or Defender. Remove the appropriate number of damage counters to restore health

Restored Health

Special
Cards with stars represents a special card that is unique and has its own set of rules and instructions to follow!
Card

Cards that displays this icon have the ability to Instantly Destroy an enemy fatty or defender card.
Instantly
Destroyed
Damage
Number Represents the amount of damage inflicted upon a fatty or defender card. Add the same number of damage counters above attacked card to keep track of the total damage inflicted.

Inflicted

Poison Inflicted
Number Represents the amount of turns a player is poisoned. Poisoned players can NOT feed their fatties or defenders any food until the poison is completely gone.


Damage
Counters
Each damage counter represents ONE (1) point of damage. When the total number of damage counters placed equals the starting fatty or defender health, that animal is considered DESTROYED.
Each poison counter represents ONE turn that a player can NOT feed any of their animals. Players can remove one poison counter after every one of their own turns. Once all poison counters are gone, player can resume feeding their animals.


Poison
Counters
Food Group Icons
Fatties and Defenders can only eat from food groups that are shown in color on their cards. Food group icons shown as a GREY (uncolored) means the food group is off limits!
Each green food card displays which food group it belongs to underneath the card title.





Meat
Fruits n Veggies
Sweets
Junk
Milk




CARD TYPES


Fatty Cards need Food and Protection!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored ) food group icons are off limits!
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Add the appropriate number of damage counters when attacked
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Remove the appropriate number of damage counters from your Fatty card when fed food cards
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Flip Fatty cards over to symbolize they've been destroyed
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Once all your Fatties have been destroyed, you are out the game!


Food Cards restore Health and Revive!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored ) food group icons are off limits!
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Remove the appropriate number of damage counters from your fatty or defender card to restore health
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You can only use one food card per turn when feeding
Fatties can be revived with foods cards!
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Total RH must be Greater or equal to Fatty's starting HP
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Can use as many food cards as it takes when reviving
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Place all used food cards into the discard deck
Attack Cards Inflict Damage,
and sometimes Poison!



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You can choose to attack ANY player at ANY time
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Attacked player must place the appropriate amount of damage counters above Fatty or Defender, equal to the damage of attack card used
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Defenders must be destroyed completely before fatties can be attacked
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Some attack cards allow you to attack multiple animals at once!!
Poisoned players cannot feed their animals food until the poison is all gone.
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Poisoned players must place the appropriate amount of poison counters near their FatFarm
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Remove one poison counter after every one of their own turns
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Once all poison is removed, the player can resume feeding their animals


Defender Cards can be used as Shields...
OR, as Special Attack Cards!
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Defenders can be placed down as shields to protect fatties
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To use defender as a shield, place defender card in front of fatty card to symbolize shield protection
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Once defender is placed as a shield, it cannot be removed.
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You can place multiple defenders cards (one per turn) on a single Fatty
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Defender have a special attacks that can be used instead of shielding
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Place damage counters on defenders when they're attackedFeed defenders their favorite foods to restore their health
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Instant destroy cards, destroy defenders protecting the fatty
Use Defender Cards as Shields or Special Attacks!


Special Cards are SPECIAL!
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Each Special card is unique and impacts the game differently
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Some special cards can be used Out of Turn
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Some special cards can actually cause a negative effect on you
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Make sure to read each special card carefully and follow the instructions



Frequently Asked Questions
What happens if I run out of damage or poison counters?
The likelihood of this happening is very low, however if it does, you may use any coin or small household object as a temporary counter until more become available.
I have an Instant Destroy card, but the player I am attacking has a defender in front of their fatty. Defenders must be completely eaten/destroyed before any damage is does to the fatty they are protecting. In this scenario, your Instant Eat card would instantly eat/destroy the defender only.
My special card says is can be used, Out of Turn , what does this mean exactly?
Some special cards may be used at outside of your normal turn. An example