
Game Objective:

The Object of the Game centers around protecting
your Fatties from Dangerous Attacks!
Feed your fatties their favorite foods to restore their health!

Players take turns attacking with animal attack cards such as biting wolves, venomous snakes and even Grizzly Bears!!

Fatties are your super cute, super chubby animal friends that are in dire need of protection.


How to Play
1. Each player draws three Fatty Cards

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Remove all Fatty Cards from the deck
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Fatty Cards have a Blue Background and Red Heart in the upper left hand corner.
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Each player will randomly draw Three (3) Fatty cards and place them face up on the table.
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Reinsert the remaining Fatty cards back into the deck and reshuffle.
This is your FatFarm!
Protect your Fatties at ALL Costs!!

2. Each player draws four Hold cards.
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Each player should have three (3) Fatty cards and four (4) hold cards to start the game.
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Do NOT reveal your hold cards until you play them.
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Some hold cards will result in an
immediate negative effect on
you which are identified by this symbol:
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If you draw a Fatty card, immediately add it to your FatFarm.

3. Assign a Fatty Captain with the captain token!
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Select one of your Fatties to be the captain of your FatFarm by placing the captain token above their card.
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Each Fatty has a special ability that is only active when they are the captain.
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Special abilities are located on the bottom of each Fatty card - identified by a crown
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Some Fatty special abilities are team passives, while others can perform active attacks!
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Read & follow each Fatty card's directions carefully to perform their special ability



CHANGE
How to CHANGE your Fatty captain
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Changing your Fatty captain does not count as an action
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You can change your Fatty captain ONCE per turn
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Move captain token from one Fatty to another
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You must announce out loud your active special ability
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Fatty special ability is active immediately
4. You can perform just one of three actions on your turn:

USE
USE one of your hold cards
- You can attack ANY player at ANY time
- Read and Follow card directions carefully
- Place used cards into discard deck

PICK UP
PICK UP one new card from the deck
-You can USE a picked up card immediately
-You cannot PICK UP a new card, then use a different hold card on the same turn
- You can PICK UP a new card and choose not to USE

REVIVE
REVIVE a destroyed Fatty card
-Revive destroyed fatties with enough food cards
-Total RH ( numbers inside green hearts ) of food cards must be Greater than or equal to Fatty's starting HP in order to revive
-You can use as many food cards as needed
- May only revive one (1) Fatty each turn
-Food cards must be an acceptable food group
-All fatties are revived with just 3 HP
5. When a Fatty is attacked,
place the appropriate
number of damage counters
above their card.

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Each damage counter represents ONE 1 point of damage
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When the amount of damage counters is equal to Fatty’s starting health, the Fatty is considered DESTROYED!!
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Flip DESTROYED Fatty cards over to symbolize they are out of the game
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Do not insert eaten fatties into discard deck.
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When Defenders are DESTROYED they must be placed in the discard deck.

6. Use Food Cards to feed your Fatties to restore their Health!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored) food group icons are off limits
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Use a food card by placing it into the discard deck then removing the appropriate number of damage counters from your selected fatty or defender card to restore it's health.
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1 Fatty or Defender can be fed per turn
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Any amount of food cards can be used to feed

7. Revive Eaten / Destroyed Fatties with Food Cards!!
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Destroyed Fatties can be revived if you have enough of their favorite foods!
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Total RH must be Greater than or equal to Fatty's starting HP
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Use as many food cards as it takes to revive
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May revive just one (1) Fatty per turn
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Place all used food cards into the discard deck
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Flip Fatty right side up to symbolize it's revival
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All Fatties are revived with just 2 HP
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Place appropriate number of damage tokens to reflect 2HP on your revived Fatty

Player with the Last Fatty Standing Wins the Game!!



ICON KEY
Health Points
Number inside the red heart represents the starting amount of Health Points ( HP) of your Fatty. The higher the number, the more damage you can absorb.

Starting amount of Health of your Defender card. The higher the number, the more damage your defender can take as a Shield to protect your fatties.

Defender
Health
Number Represents the amount of restored health (RH) you can add back to your Fatty or Defender. Remove the appropriate number of damage counters to restore health

Restored Health

Cards with stars represents a special card that is unique and has its own set of rules and instructions to follow!
Special
Card

Cards that displays this icon have the ability to Instantly Destroy an enemy fatty or defender card.
Instant
Destroy
Damage
Number Represents the amount of damage inflicted upon a fatty or defender card. Add the same number of damage counters above attacked card to keep track of the total damage inflicted.

Inflicted

Damage
Counters
Each damage counter represents ONE (1) point of damage. When the total number of damage counters placed equals the starting fatty or defender health, that animal is considered DESTROYED.

Place the captain token above a Fatty card to represent it is the captain. Captains can use special abilities that can be passive or active
Captain
Token

Use Out of Turn
Cards with this symbol are to be used out of the normal turn order, usually to prevent an attack or special

Number Represents the amount of turns a player is poisoned. Poisoned players can NOT feed their fatties or defenders any food until the poison is completely gone.
Poison Inflicted
Each poison counter represents ONE turn that a player can NOT feed any of their animals. Players can remove one poison counter after every one of their own turns. Once all poison counters are gone, player can resume feeding their animals.

Poison
Counters

Immediate
Negative
Cards with an immediate negative effect symbol negatively impact the player who picks up the card. These cards must negatively impact the player immediately.

Party
Interactive
Cards with this symbol require the player(s) to do some form of interactive activity to satisfy the card. Examples are singing, dancing, pretending to be an animal and more!
Food Group Icons
Fatties and Defenders can only eat from food groups that are shown in color on their cards. Food group icons shown as a GREY (uncolored) means the food group is off limits!
Each green food card displays which food group it belongs to underneath the card title.
Meat
Fruits n Veggies
Sweets
Junk
Milk




CARD TYPES



Fatty Cards need Food and Protection!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored ) food group icons are off limits!
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Add the appropriate number of damage counters when attacked
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Remove the appropriate number of damage counters from your Fatty card when fed food cards
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Flip Fatty cards over to symbolize they've been destroyed
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Once all your Fatties have been destroyed, you are out the game!
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Fatties have special abilities that are activated if they are Captain


Food Cards restore Health and Revive!
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Fatties and Defenders can ONLY EAT from food group icons that are shown in COLOR on their cards!
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GREY (uncolored ) food group icons are off limits!
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Remove the appropriate number of damage counters from your fatty or defender card to restore health
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You can use multiple food cards at one time but can only feed 1 Fatty or Defender per turn
Fatties can be revived with foods cards!
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Total RH must be Greater or equal to Fatty's starting HP
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Can use as many food cards as it takes when reviving
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Can only revive one (1) fatty per turn
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Place all used food cards into the discard deck
Attack Cards Inflict Damage,
and sometimes Poison!




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You can choose to attack ANY player at ANY time
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Attacked player must place the appropriate amount of damage counters above Fatty or Defender, equal to the damage inflicted
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Defenders must be destroyed completely before fatties can be attacked
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Some attack cards allow you to attack multiple animals at once!!
Poisoned players cannot feed their animals food until the poison is all gone.
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Poisoned players must place the appropriate amount of poison counters near their FatFarm
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Remove one poison counter after every one of their own turns
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Once all poison is removed, the player can resume feeding their animals


Defender Cards can be used as Shields...
OR, as Special Attack Cards!
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Defenders can be placed down as shields to protect fatties
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To shield, place defender in front of fatty card to symbolize protection
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Once defender is placed as a shield, it cannot be removed
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You can place multiple defenders cards on a single Fatty
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Can only place one defender per turn
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Place damage counters on defenders when they're attacked
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Feed defenders their favorite foods to restore their health
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Defenders must be fully destroyed before fatty can be damaged
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Once a defender is destroyed, place into the discard deck
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Instant destroy cards destroy defenders protecting the fatty
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Each Defender Card also has a special attack that can be used instead of shielding
Use Defender Cards as Shields or Special Attacks!


Special Cards are SPECIAL!
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Each Special card is unique and impacts the game differently
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Some special cards can be used Out of Turn
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Special cards can allow players to steal, dodge, redirect and more!
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Make sure to read each special card carefully and follow the instructions


Negative Effect Cards are Negative
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When a player draws a negative effect card, they are hit with a negative effect
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Each negative effect card is unique so carefully read each negative effect card and follow the directions
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The same rules hold true also at the beginning of the game when each player is dealt 4 random hold cards.



Frequently Asked Questions
If I DODGE an attack or special, what happens to the attack or special card?
Its gets discarded into the discard deck.
What happens if I run out of damage or poison counters?
The likelihood of this happening is very low, however if it does, you may use any coin or small household object as a temporary counter until more become available.
I have an Instant Destroy card, but the player I am attacking has a defender in front of their fatty. Defenders must be completely eaten/destroyed before any damage is does to the fatty they are protecting. In this scenario, your Instant Eat card would instantly eat/destroy the defender only.
My special card says is can be used, Out of Turn , what does this mean exactly?
Some special cards may be used at outside of your normal turn. An example





